EU Projects

Here you will find the official list of FP7 projects in the ICT & Creativity sector.

Selected EU projects of relevance to Cultural Heritage appear below: 

3D-COFORM - Tools and Expertise for 3D Collection Formation

The 3D-COFORM consortium has one over-riding aim: to establish 3D documentation as an affordable, practical and effective mechanism for long term documentation of tangible cultural heritage. 

AXES - Access to Audiovisual Archives

The goal of AXES is to develop tools that provide various types of users with new engaging ways to interact with audiovisual libraries, helping them discover, browse, navigate, search and enrich archives.


CHARISMA offers an access free of costs to most advanced EU scientific instrumentations and knowledge, allowing scientists, conservators-restorers and curators to enhance their research.


CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) will develop an innovative conceptual and technological framework that will enable both the experiencing of personalised interactive stories for visitors of cultural sites and their authoring by the professional curators.

Cre-AM - Creativity REsearch Adaptive roadMap

Cre-AM is aiming to bridge creators with technology providers and innovators, in a collective, strategic roadmapping effort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies, by addressing the needs of different sectors of the creative industries.


The main objective of CultAR is to develop an integrated mobile full mixed reality platform combining markerless augmented reality, mobile 3D maps, tactile interfaces and directional audio for advanced context-aware personalized and digital cultural experience in urban environments.

CULTURA - Cultivating Understanding and Research through Adaptivity

CULTURA's innovative adaptive services and interactive environment will offer genuine user empowerment and unprecedented levels of engagement with digital cultural heritage collections and communities


DECIPHER (Digital Environment for Cultural Interfaces; Promoting Heritage, Education and Research) enables the presentation of digital heritage objects as part of a coherent narrative that is directly related to the user’s interests.


EPOCH, a Networkof Excellence, finished in 2008. However, its network of about a hundred European cultural institutions that joined their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage, can still be visited through the website, as well as its results. . 


Europeana is the biggest on-line collection of European cultural heritage with millions of objects including texts, images, sounds and videos. It is a truly collaborative effort between large museums such as the Louvre, the Rijksmuseum or the British Library, and many small Cultural Heritage owners.


Europeana Space will create "spaces of possibility for the creative re-use of digital cultural content". Europeana Space will build 3 Spaces, the Technical, Content and Innovation Spaces: physical and virtual environments to enable the creative re-use of cultural content. They will contain online guidelines and tools; a technical framework; a platform for IPR management; Hackathons and Workshops to inspire and support content providers, technology partners, creators and industry bodies to develop new content-based services and applications, etc.


The i-Treasures project - Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures - will develop an open and extendable platform to provide access to ICH resources, enable knowledge exchange between researchers and contribute to the transmission of rare know-how from Living Human Treasures to apprentices.


The INSIDDE - INtegration of cost-effective Solutions for Imaging, Detection, and Digitisation of hidden Elements in paintings - project will develop an innovative solution for capturing, imaging, and digitising unknown details of paintings and 3D artworks by means of terahertz technology.


ISAAC was a FP6 project that investigated the relationship between digital heritage and cultural tourism by developing a novel user-centric ICT environment for tourism e-services. It is still on-line and interesting to browse.


MAXICULTURE aims to maximise the impact of EC funded ICT projects in the cultural domain through the adaptation, testing and transfer of a socio-economic assessment methodology.